The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
Hammer editor sliding door.
You might have to play around a bit to get it right and make sure you give it a name.
If you have a question email me.
Block filter name filtername targetname for half life.
Download the vmf here.
Block filter name filtername targetname for half life.
Then select tie to entity and from the entity list select either func door rotating for normal doors or func door for up down sliding doors.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
You could also give them all the same name.
Door handle push bar.
Source filter to use to determine entities that can block the door.
Hardware type hardware choices the type of mechanism used to open the door handle push bar keypad.
Source filter to use to determine entities that can block the door.
The second part of the door is a func door brush based entity that will determine how the door moves.
If the door is to slide select func door and scroll down the options until.
Just make a func door that goes to the side.
Turning the brush into the door.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
To turn the brush into a door right click on it while it is selected in one of the 2d views.